15 Years in Games · Client Lead @ GearGames · AI-Native Pipelines · Hanoi, Vietnam

Cuong Nguyen

  • Experience 15+ years in Games
  • Current Role Client Lead @ GearGames
  • Delivery 0 → 1 Shipped 10+ Titles
  • AI Tooling oh-my-skills & unity-mcp
Portrait of Cuong Nguyen
Systems thinking Zero-to-product delivery
15 years building games
Client lead / Unity systems / AI workflow

Profile

Systems-minded game development with product ownership.

About me

I'm a Hanoi-based Unity developer with 15 years in the game industry, currently working as a client lead at GearGames. I do not look at features in isolation. I think about the whole system: gameplay, architecture, tools, production flow, and the constraints that shape the final product.

I know how to build a game from zero, establish the technical foundation, align with clients and stakeholders, and carry that work through to a product that can actually ship and scale.

What I optimize for

  • System design that survives growth, iteration, and production pressure
  • Building games from first technical decisions to product-ready delivery
  • Clear client-facing leadership grounded in technical reality
  • AI-assisted workflows that improve execution quality and team speed

Professional Experience

15+ years of shipping scalable game systems from zero to product.

Client Lead / Senior Unity Developer

GearGames (Gear Inc.) · Hanoi, Vietnam
2021 — PRESENT
  • Technical Client Lead: Direct client-facing architecture and technical delivery for flagship commercial titles (WP_Unity, WWEBattleServer, and multi-platform WebGL releases).
  • Scalable Architecture: Architected zero-to-launch game clients using VContainer dependency injection, UniTask asynchronous processing, and decoupled event buses—eliminating runtime GC spikes.
  • LiveOps & Multi-Branch Systems: Built robust pipelines supporting continuous live-ops content updates and synchronized client-server state machines under active player traffic.
  • AI Workflow Integration: Pioneered studio-wide AI adoption by developing custom agentic skills, automated code review bots, and development workflow scripts that accelerated turnaround times across the engineering team.

Core Architect / Lead Unity Developer

ZenoGames · Hanoi, Vietnam
2018 — 2021
  • Core SDK Architecture: Designed and maintained unified ZenoSDK (com.zenogames.sdk), serving as the foundational engine for analytics, ads, IAP, and game loops across 10+ published commercial titles.
  • Shipped 10+ Commercial Games: Spearheaded engineering on viral casual and puzzle hits including TileMatchClient, DogRescuePuzzle, BrickBlast, and the Ten Crush series.
  • Modular Mechanics & ECS: Built modular Match-3 core engines and lightweight UI frameworks (SimpleCasualUI), reducing new game prototype cycles from months to weeks.
  • Mobile Performance Optimization: Profiled and optimized rendering draw calls and memory leaks, locking steady 60 FPS performance across budget mobile devices.

Senior Game Engineer / Technical Lead

Game Studios & Independent Development · Vietnam
2009 — 2018
  • Full-Stack Game Development: Programmed, shipped, and operated dozens of 2D/3D commercial games for iOS, Android, and PC across a 9-year foundational career.
  • Core Mechanics & Shaders: Built real-time socket networking, custom physics models, shaders, and native mobile bridges (C++, Java, Objective-C).
  • Mentorship & Standards: Mentored junior developers, instituted strict Git workflows, and automated build pipelines for multi-platform publishing.

Key Innovations & Projects

Flagship game frameworks and AI-native developer tooling.

AI Agent Framework Open ->

oh-my-skills

Comprehensive framework for authoring, evaluating, and automating agentic AI skills. Powers production-grade developer workflows, systematic debugging, and task orchestration for modern AI coding assistants.

AI Skills Workflow Automation Agentic Coding Python
Editor AI Bridge Open ->

unity-mcp

Model Context Protocol (MCP) server bridge directly connecting AI assistants into the Unity Editor. Enables AI assistants to inspect scene hierarchies, invoke test runners, and diagnose compiler diagnostics seamlessly.

Model Context Protocol Unity Editor AI Tooling C# / Python
Commercial Game SDK Shipped in 10+ Games

ZenoSDK & Core Frameworks

Modular commercial game framework powering over 10 published mobile hits. Includes high-efficiency Match-3 solvers, ad mediation adapters, telemetry logging, and reusable UI components.

Game SDK Match-3 Solver Mobile 60 FPS SimpleCasualUI

Stack & Approach

Technical depth shaped by systems, delivery, and learning.

Core strengths I want front and center

Unity C# Game systems Product architecture Editor scripting UI Toolkit Performance reviews Client leadership Zero-to-product delivery VContainer SignalBus UniTask GitHub workflows AI tooling Workflow automation AI-native pipelines

How I like teams and systems to work

System thinking first

Features, tools, pipelines, and team process should support one coherent game system instead of drifting apart.

From zero to product

I value decisions that help a project start clean, scale safely, and still behave like a product near launch.

AI as a force multiplier

I am actively improving my AI skills so the work gets faster, clearer, and more useful without lowering standards.

Education

Academic background and engineering foundation.

Hanoi University of Science and Technology (Bách Khoa Hà Nội - BKHN)

Bachelor of Science in Information Technology / Computer Science

Hanoi, Vietnam

Live GitHub

Public repos and activity pulled straight from GitHub.

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Let's Build

Need a senior Unity developer who can think in systems, lead clients, and build from zero to product?